Open Sound Control (OSC) protocol for Twisted
This library implements OSC version 1.1 over both UDP and TCP for the Twisted Python framework.
This library implements OSC version 1.1 over both UDP and TCP for the Twisted Python framework.
| Publication Type | Conference Paper | |
| Year of Publication | 2010 | |
| Authors | Schmeder, Andrew; Freed, Adrian; Wessel, David | |
| Conference Name | Linux Audio Conference | |
| Conference Start Date | 01/05/2010 | |
| Conference Location | Utrecht, NL | |
| Publication Type | Web Article | |
| Year of Publication | 2010 | |
| Authors | Virage team | |
| URL | http://www.plateforme-virage.org/?p=1444 | |
It is an app for Android capable devices in the marketplace used to send OSC information (or its own proprietary information) over a WIFI access point.
OSControl is a general purpose OSC sending/receiving user interface toolkit.
The toolkit is built using the Bespoke OSC library and is completely written in C#.
This enables you to control a lighting rig using an iPhone/iPod touch, router, and Arduino. OSC is used to talk to the iPhone and Arduino.
Based on Scala 2.8 with API loosely modelled after NetUtil. This is in early stage, but at least you can create UDP clients with 32- and 64-bit type tag support. LGPL licensed.
This OSC gem originally created by Tadayoshi Funaba has been updated for Ruby 1.9 compatibility.
This piece of software implements sending MIDI messages through a MIDI port and OSC through the network by using a wiimote.
A simple Python program that converts OSC messages from Hexler's TouchOSC iPhone/iPod touch application into MIDI messages.
Ruby OSC implementation
Bowsense is a compact wireless motion sensor device, with 3D accelerometers and 3D Gyroscopes. Data can be received via bluetooth, and is converted to OSC in a small standalone app.
OSC decoding library with a simple dispatch server.
The most accurate document reflecting the 1.1 vision is the NIME 2009 paper.
TouchDesigner is a gpu accelerated realtime visual programming interface, incorporating 2D+3D graphics, motion and audio processing, full scripting and multiple hardware communication interfaces to cr